Each month has a premonthly phase and four weeks, followed by an endmonth phase in which things are tidied up. You may do as many premonthly actions as you like in the premonth phase, and one weekly action only per week. (A list of what is possible is below.) If you are at the front then you get the premonthly actions as normal (except consuming conspicuously) but no weekly actions, and should submit a modifier to your death roll if you want one (see the section on the front).

We do not mind in what format you submit your orders, as long as they are clear. An 'approved' format can be found in the examples in the Beginners' Guide. If you are in the habit of submitting long conditionals, a computer language-like IF/ELSE/ENDIF structure is recommended. There is no need to include costs/SP gains for your orders (unless for your own benefit) since the program handles this automatically.

If you wish to do things which are not covered by the ordinary rules then please ask the GMs and we'll decide whether you can or not (we'll allow anything which we consider 'reasonable').

3.1 Premonthly Orders

The following are possible, and happen in this order:

Please remember to announce actions listed in section 2.6 or they will be ignored.

3.2 Weekly Orders

The following are possible:

When courting a mistress or visiting a bawdyhouse, you should specify how much money you take. Using more money when courting will increase your chances of being successful, taking too much money to the bawdyhouse leaves to open to getting mugged on the way home.

If you end up at the front things change: you lose the four weeks' actions, but instead have four die rolls (on 2d6) for death, mentions (gains you SPs when you get back), promotion (which turns into a mention if you can't be promoted), and cash. The exact mechanism is slightly complicated, but a battle result (BR) is generated for each unit by cross-referencing the commander's MA (with modifiers) on the Battle Result Table. The basic death rolls are looked up on the Personal Outcome Table, and are modified by your regiment (or appropriate general staff modifiers) and rank.

Whilst at the Front, you are allowed to be recklessly brave or to poltroon. Being recklessly brave decreases your death roll and also decreases the other rolls by the same amount. Poltrooning (i.e. running away) increases your death roll, but has detrimental effects up to and including being thrown out of your regiment if you are caught being a coward. See section 7.7 for more information on how front rolls work.

Reckless bravery is usually (recommend to be) conditional on your death roll, since global reductions can be (literally) fatal, i.e. something like 'If death roll over 12, reduce it to 12. If DR under 9, increase it to 9'.

3.3 SP->SL conversion

We have completely changed how this works. Instead of canceling all SPs at the end of the month, the excess or deficit over 2*SL SPs(which is considered to be the right amount to stay put) are held over to the next month with the following provisos:

If you have managed to amass 4*SL SPs, then you go up an SL. The cost of going up an SL is 3*(old SL) SPs.
If you have failed to get your SL in SPs, then you drop an SL, but you are refunded the 2*SL.
If you get an excessively large number of either positive of negative SPs then the figure is moderated somewhat (after a certain point people care less).

The precise formulae are as follows:

(N is the number of SPs you got this month, SL is your SL this month)

Number of SPs gained

Change in SL

Number of SPs at start of next month

N < SL

-1

N

N >=SL and N<4*SL

0

N-2*SL

N >=4*SL

+1

N-5*SL

Before the above are applied, any SPs over 6*SL or less than -1*SL only count 0.5,
and any over 8*SL or less than -3*SL count 0.25.

Example: for a character currently SL 8

SPs this month

SL change

SPs to start next month

-32

-1

-18
(the 16 from -8 to -24 count 8, the 8 from -24 to -32 count 2)

0

-1

0

7

-1

7

8

0

-8

16

0

0

31

0

15

32

+1

-8

40

+1

0

48

+1

8

56

+1

12

64

+1

16

Note that if you only just manage to go up, you will start the next month with an SP penalty since you are 'not quite the new SL': similarly if you only just go down then you will have a decent bonus to go back up again. We have intentionally made it rather harder to go up than the current system.

3.4 Conditional orders

Things may only be conditional on things that have already happened. For example, 'toady to X: if I am not let in then practice sabre' is NOT allowed, but 'if X let me toady to him last week then toady to him again, otherwise practice sabre' would be. (Note that 'if X is in Paris then toady to him' is allowed.) You are allowed to make orders conditional on the orders of any character that you would know about: this is effectively anything other than courting (unless a duel was fought or they were indiscreet) or going to the bawdyhouse.

There are a couple of exceptions to the above. You are allowed to do 'give X 300Cr if he appoints me to Brigade Major' (although there is an official 'giving money' phase you are allowed to do it at any point in theory), and mutual conditionals of the form

Y: give X 300Cr if he appoints me to Brigade Major
X: if Y gives me 300Cr appoint him Brigade Major

would go through.